Due to rising costs of video hosting, more restrictive upload limitations from our hosting provider and uncertainty of Canadian Economy, I am pausing any new subscriptions until alternative content delivery method can be established. As a result, the current development stream archive is not available and it may take a long time before the content comes back. Preferebly a local content server would be idea but that future is uncertain.
Angler
Course Content:
Illustrating the idea
Alien Design Idea
A couple of quick textures
Basic Level Geometry
Player Code and Scout Drone Model
Alien Ship Sections & Pillars
Experiment with Light, Shadow and Baking settings
Alien Historic Fountain and Monument
Temple lighting, Doors, Pillar Edits
Revising Player Movement
2D GUI from 3D Models
Crystal Light Prop & Debris
Level building prefabs, platforms, room segments
Imperial Scout Ship
Alien Body Model
Oxygen Refueling Station
Oxygen Refueling Station: UV Mapping
Oxygen Refueling Station: Texturing
Elevated Pedestal & it's collisions
Alien Data Tablet
Alien Data Tablet UI & Code
Inventory System & UI
Holding / Equipping an Item + Drone Hover Code
Alien Religious Robe & Alien Rig
Coding in Jump, Jet Pack SFX
Drone Controller + Drone Video Feed + Code
Drone Controller Texturing & TV Distortion Shader
More Jetpack SFX logic + Jetpack light
Imperial Army Antagonist 3D Model
Imperial Army Antagonist Texture
Revising Temple Pillars & Vessel Core Room
Prop Ideas, Crystal Farm Prop & Core Room Center Piece