TheConceptBay
an error occured

TheConceptBay platform is currently in extremely early stages of development. New tools and features are to come! Notify of any bugs and feature suggestions on discord!

Angler
Course Content:
  • Illustrating the idea
  • Alien Design Idea
  • A couple of quick textures
  • Basic Level Geometry
  • Player Code and Scout Drone Model
  • Alien Ship Sections & Pillars
  • Experiment with Light, Shadow and Baking settings
  • Alien Historic Fountain and Monument
  • Temple lighting, Doors, Pillar Edits
  • Revising Player Movement
  • 2D GUI from 3D Models
  • Crystal Light Prop & Debris
  • Level building prefabs, platforms, room segments
  • Imperial Scout Ship
  • Alien Body Model
  • Oxygen Refueling Station
  • Oxygen Refueling Station: UV Mapping
  • Oxygen Refueling Station: Texturing
  • Elevated Pedestal & it's collisions
  • Alien Data Tablet
  • Alien Data Tablet UI & Code
  • Inventory System & UI
  • Holding / Equipping an Item + Drone Hover Code
  • Alien Religious Robe & Alien Rig
  • Coding in Jump, Jet Pack SFX
  • Drone Controller + Drone Video Feed + Code
  • Drone Controller Texturing & TV Distortion Shader
  • More Jetpack SFX logic + Jetpack light
  • Imperial Army Antagonist 3D Model
  • Imperial Army Antagonist Texture
  • Revising Temple Pillars & Vessel Core Room
  • Prop Ideas, Crystal Farm Prop & Core Room Center Piece
  • Purple Ooze, Center control Panels, God rays
  • Temple Brick Texture
  • Fuel Refill Station review, fixes and code
  • Oxygen Refilling Station Implementation
  • Biting a chunk out of Stone Stairs
  • Utility Ventelation Shaft for Entry to Core Room
  • Totem Scout Enemies
  • Totem Scout Enemies #2
  • Totem Scout Enemies Texturing & Massive Door
  • Temple Light Crystal Pedestal & Knowledge Room Murals
  • Mural Wrap-up, Level Segmentation
  • Historic Museum Room
  • Alien Body + Robe UV mapping & Texturing
  • Light Crystal Animation
  • Alien History Museum Plot Storyboard
  • Trigger Zone & Crystal Control Panel
  • Crystal Grabbing and Moving
  • Mystical Crystal Snapping into Receptacle
  • Crystal Receptacle Texturing & Energy Scanner
  • Energy Scanner Behavior Code
  • Energy Scanner Mesh Improvements + Texture + Code
  • Core Room Debris + Alien Font Design
  • Alien Font Design #2
  • Shattered Glass Model for Core Control Booth
  • Shattered Glass Model for Core Control Booth #2
  • Sun Core Model + Shader
  • Suppressor Arm Power Capacitor / Accumulator
  • Core Control Booth Shutters
  • Core Control Booth Mural
  • Proof of Concept: Using Blender Physics to animate bones.
  • Core Center piece revision + Melted Glow Effect
  • Massive Door Response SFX
  • Whistling UI and Mechanic Code
  • Drone Hoovering Sound
  • Drone Hoover SFX implementation with Drone Controller
  • Energy Scanner fixes + Sun Core Suppressor Arm
  • Sun Core Suppressor Arm #2
  • Sun Core Suppressor Arm #3
  • Alien Data Tablet SFX implementation
  • Alien Tablet Pickup, Crystal Insert, Booth Blinds SFX code
  • Sun Core Suppressor Arm Animations + Code
  • Sun Core Explosion and Suppression Cycle + Cam Shake
  • Introduction Scene in Space
  • Introduction Scene in Space #2
  • Dialogue Building
  • More SFX. Flashlight, Drone Vocalizations, Impacts
  • Drone Controller TV sound, No Signal Label, Held Object Throwing
  • Alien Font Design: Kerning
  • Dream Sequence: Room, Texturing, Switching
  • Dream Sequence: Models
  • Dream Sequence: Scripted Event Animation + Dialogue
  • Dream Sequence: Animation Lighting
  • Dream Sequence Father Figure
  • Dream Sequence: More Props, Animations and Father Code
  • Dream Sequence Music Idea
  • Dream Sequence Alt Music Idea
  • Dream Sequence: Dialogue Triggering music
  • Temple Dark Ambience Music
  • Human Room Props
  • Human Living Room Props
  • Human Living Room Props #2
  • Animation For Father
  • Animation For Father #2
  • Dialogue & Cutscene System
  • Dialogue & Cutscene System #2
  • Dialogue & Cutscene System #3
  • Dialogue & Cutscene System #4
  • Dialogue & Cutscene System #5
  • Level / Zone Blocking
  • Level Concept
  • Level Blockout: Temple
  • Level Blockout: Temple #2
  • Level Blockout: Temple #3
  • Mural Repair Scripted Event
  • Level Blockout: Temple #4
  • Level Blockout: Temple #5
  • Stargazing Room Gate
  • Environment Scanner
  • Prop Info Scan Mechanic
  • Prop Info Scan Mechanic #2
  • Alien Language Decipher Mechanic
  • Temple Ambience OST
  • Granting Translation Points
  • Vine Pot Prop
  • Vine Pot Prop #2
  • Drone Grappling Hook Mechanic
  • Drone Grappling Hook Mechanic #2
  • Drone Grappling Mechanic #3
  • Drone Pulling Stargazing Door
  • [Corrupted Video]
  • [FIX] NPC Dialogue
  • Expanding Stargazing Room
  • Quest System
  • Temple Prop Brainstorming
  • Temple Prop Brainstorming #2
  • Alien Space Mask
  • Stargazing Room Gates
  • Basic Shapes for Buildings
  • Stone Monolith Prop
  • Stargazing Room Garden
  • Stagazing Garden Blockout

A first person space adventure and mystery game.