TheConceptBay
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Important Notice:

Due to rising costs of video hosting, more restrictive upload limitations from our hosting provider and uncertainty of Canadian Economy, I am pausing any new subscriptions until alternative content delivery method can be established. As a result, the current development stream archive is not available and it may take a long time before the content comes back. Preferebly a local content server would be idea but that future is uncertain.

RTAG rise
Course Content:
  • Fresh Project / Getting Started
  • Wall Sliding / Basic Movement / Controller Support
  • Tile Sets / Wall Jumping
  • Getting Hurt / Getting Killed
  • Fail Screen UI Placeholder
  • Slip Block Sprite & Code
  • Pressure Plates
  • Saw Cannon
  • Mounted 2 piece Laser
  • Switch
  • Switch #2 (Switch Interacting with objects)
  • Bar Counter / Accumulation Counter
  • Particles for Bar Counter / Lasers and Saws
  • Level Transition Elevator
  • Level Transition Elevator #2
  • Music: Ambiance Concept 1
  • Music: Ambiance Concept 2
  • Level Transition 3D Logo Scene
  • Level Transition 3D Logo Scene #2
  • Level Transition 3D Logo Scene #3
  • Trial Course Mountain Level Tiles
  • Trial Course Mountain Level Tiles #2
  • Trial Course Mountain Level Tiles #3
  • Trial Course Mountain Level Tiles #4
  • Music Break
  • Tiles and Swinging Vines
  • Milo Character Sprite Animation
  • Wall Slide Particles
  • Foliage and Props
  • Moss & Hanging Wires
  • Fixing Performance Dip
  • Fixing Performance Dip #2
  • Metal Plate Tileset
  • Dynamic Ambience Lighting
  • Pine Trees & Background
  • Dialogue & Trigger Event System
  • Fixing Performance Dip #3
  • Fixing Performance Dip #4
  • 2nd character follower AI
  • Animated Breaker Switch
  • Animated Breaker Switch #2
  • New Props, Tiles and Sprites
  • New Props, Tiles and Sprites #2
  • Elevator Prop
  • Generator Prop
  • Ventilation Duct Fan
  • Ventilation Duct Fan #2
  • Triggering Scripted Character Movement Recordings
  • Triggering Scripted Character Movement Recordings #2
  • Triggering Scripted Character Movement Recordings #3
  • Triggering Scripted Events: Generator Boom
  • Triggering Scripted Events: Generator Boom #2
  • Dynamic Zoom
  • Scripted Fade In and Out
  • Setting up next level scene