TheConceptBay
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TheConceptBay platform is in the infancy of the MVP (Minimum Viable Product) stage. New tools and features are to come!
Notify us of any bugs and feature suggestions on discord!

Course Content:
  • It all started with a prototype
  • Controller Input Setup
  • Basic Sword Attack
  • Enemy Taking Knock-back Damage
  • RPG Damage Marker
  • RPG Damage Marker 2 Player Camera Glitch Fix
  • Setting up the Level Building Process
  • Exploring the Blender to Godot Plugin
  • New Sword and Shield
  • Game Entrance [Concept Art]
  • Game Entrance [Concept Art #2]
  • LEVEL 1 - THE PIER [Concept Art]
  • LEVEL 1 - THE PIER [Concept Art #2]
  • LEVEL 1 - THE PIER [Concept Art #3]
  • Redoing Sword Animations / Attacks
  • Redoing Sword Animations / Attacks #2
  • User Interface / Health / NPC Health
  • User Interface / Stamina / Swipe Trail particles
  • Inventory / Items Pickups / Generic Item Code
  • Inventory Menu UI
  • Inventory Menu UI #2
  • Inventory Menu UI #3
  • Enemy Path-finding and Dealing Damage Behavior
  • First Level, New Tile
  • Reworking the Movement / Inputs and Player Code
  • Basic Level Props
  • Speed Concept Art, Level Mockup
  • Restoring player UI and Interface
  • Death and Perish Screens #1
  • Death and Perish Screens #2