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Accursed Kingdom
Course Content:
It all started with a prototype
Controller Input Setup
Basic Sword Attack
Enemy Taking Knock-back Damage
RPG Damage Marker
RPG Damage Marker 2 Player Camera Glitch Fix
Setting up the Level Building Process
Exploring the Blender to Godot Plugin
New Sword and Shield
Game Entrance [Concept Art]
Game Entrance [Concept Art #2]
LEVEL 1 - THE PIER [Concept Art]
LEVEL 1 - THE PIER [Concept Art #2]
LEVEL 1 - THE PIER [Concept Art #3]
Redoing Sword Animations / Attacks
Redoing Sword Animations / Attacks #2
User Interface / Health / NPC Health
User Interface / Stamina / Swipe Trail particles
Inventory / Items Pickups / Generic Item Code
Inventory Menu UI
Inventory Menu UI #2
Inventory Menu UI #3
Enemy Path-finding and Dealing Damage Behavior
First Level, New Tile
Reworking the Movement / Inputs and Player Code
Basic Level Props
Speed Concept Art, Level Mockup
Restoring player UI and Interface
Death and Perish Screens #1
Death and Perish Screens #2
Potion Items Icons & Code
Using Inventory Items
Using Inventory Items #2
Weapon Switching