TheConceptBay
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Important Notice:

Due to rising costs of video hosting, more restrictive upload limitations from our hosting provider and uncertainty of Canadian Economy, I am pausing any new subscriptions until alternative content delivery method can be established. As a result, the current development stream archive is not available and it may take a long time before the content comes back. Preferebly a local content server would be idea but that future is uncertain.

Dream Team Theater
Course Content:
  • The Prototype
  • First Gun. Birth of the idea
  • Setting up the Prototype project
  • Basic Level Layout / Space
  • Placeholder Textures
  • Placeholder Props
  • Placeholder Lighting and more props
  • Modeling the Schit Gun
  • Making Basic Following Enemies
  • More placeholder Props
  • Retro TV: [3D Modeling]
  • Retro TV: [Godot Material]
  • Loot Deployment Vent
  • Concept Art: The Host
  • Retro TV: [UV Mapping]
  • Retro TV: [Texturing] Substance
  • Retro TV: [Texturing] Substance #2
  • Retro TV: [Texturing] Substance #3
  • Planning / Sketching Level Content
  • Extending the Level Geometry
  • Merchant Character:
  • Merchant [Concept Art: failed attempt]
  • Merchant [Concept Art: second attempt]
  • Merchant [Concept Art: second attempt] #2
  • Merchant [3D Modeling]
  • Merchant [Rigging]
  • Merchant [UV Mapping]
  • Merchant [UV Mapping] #2
  • Merchant [Texturing] Substance Painter
  • Merchant [Texturing #2] Substance Painter
  • Merchant [Texturing #3] Substance Painter
  • General Code
  • Gun Shooting with Ray Casting
  • Bullet Sparks Placeholder Particles
  • Hit Markers
  • Breaking Down the Level Geometry
  • Muzzle Flash & Dispenser Button
  • Driving the dispenser with a Button
  • Level Layout Improvements
  • Fixing Faulty Blender > Godot Plugin Exports
  • The Sub Sewer Level
  • Door Purchaser & HP Vending Machine [Concept Art]
  • The Vault
  • Merchant Booth
  • Level Layout Improvements #2
  • Setting up the Merchant
  • Door Purchaser Basic Mesh & Animation
  • Fixing Weapon Clipping into Walls
  • Door Placeholder & Animation
  • Enemy Entry Ports
  • FPS Hands
  • FPS Hands Models + Weapon Light Fix
  • FPS Hands Model #2 [Rigging]
  • FPS Hands Model #3 [Rigging / Weight Painting]
  • FPS Hands Model #4 [Rigging / Weight Painting]
  • FPS Hands Model #5 [Animation]
  • FPS Hands Model #6 [Animation]
  • [free]
    FPS Hands #7 Starting Over [Animation]
  • [free]
    FPS Hands #8 [Animation]
  • FPS Hands #9 [Animation]
  • FPS Hands #10 Reloading [Animation]
  • FPS Hands #11 Reloading [Animation]
  • FPS Hands #12 Walking [Animation]
  • Programming the FPS Hands
  • FPS Hands #12 [UV Mapping]
  • FPS Hands #13 Details & Pressure Dial [UV Mapping]
  • FPS Hands #14 [Texturing] Substance Painter
  • FPS Hands #15 [Texturing] Substance Painter
  • FPS Hands #16 Plates [Texturing] Substance Painter
  • FPS Hands #17 [Texturing] Substance Painter ­
  • FPS Hands #18 [Texturing] Substance Painter ­
  • FPS Hands #19 [Texturing] Substance Painter ­
  • FPS Hands #20 [Texturing] Substance Painter ­
  • Coding Animations & Pressure dial for FPS Hands
  • Reloading
  • Level Section Label
  • Drop Shoot Touch Up / Multi UVs
  • Weapon Brass Touch Up
  • Substance Painter GPU Driver Crash Fix
  • Weapon Brass Touch Up #2 & Enemy Spawn Points
  • Enemy Ai Code
  • Enemy Path-finding: Entering the Levels
  • Enemy Path-finding: Entering the Levels #2
  • Gun Firing Limits. Reload / Charge Busy Code
  • Loot Crate for Drop Shaft
  • Loot Crate
  • Loot Crate #2 [Texturing] Substance Painter
  • Loot Crate #3 [Texturing] Substance Painter
  • Loot Crate #4 Importing to Godot
  • Loot Crate #5 [Animation]
  • Weapons and Multi Rig System
  • Testing / Figuring out a Multi Rig hand + weapon System
  • Procedural Weapons: Pistols
  • Procedural Weapons: Pistols #2
  • Procedural Weapons: Pistols #3
  • Music
  • Music: Action Concept 1
  • Music: Action Concept 1 #2
  • Music: Action Concept 2
  • Music: Action Concept 3
  • Music: Action Concept 4
  • Music: Action Concept 5
  • Procedural Pistols
  • Pistols: Grip
  • Free FPS Hand Rig Exploration.
  • Pistols: Preparing Models for Texturing
  • Pistols: Texture Set - Yellow Tech Pistol
  • Pistols: Texture Set - Yellow Tech Pistol #2
  • Pistols: Texture Set - Yellow Tech Pistol #3
  • Pistols: Texture Set - Yellow Tech Pistol #4
  • Pistols: Texture Set - Yellow Tech Pistol #5
  • Pistols: Texture Set - Yellow Tech Pistol #6
  • Pistols: Texture Set - Yellow Tech Pistol #7
  • Music: Action OST [Sirens]
  • Music: Action OST [Sirens] #2
  • Music: Action OST [Sirens] #3
  • Pistols: Texture Set - Yellow Tech Pistol #8
  • Pistols: Texture Set - Yellow Tech Pistol #9
  • Pistols: Hand Rig Animations
  • Pistols: Hand Rig Animations #2
  • Pistols: Hand Rig Animations #3
  • More Music
  • Music: OST Spikes
  • Music: OST Spikes #2
  • Music: OST Hammers
  • Music: OST Hammers #2
  • Coding Procedural Guns
  • Pistols: Coding it together
  • Pistols: Coding it together #2
  • Pistols: Coding it together #3
  • Pistols: Crate Random Pistos
  • Sky & Day/Night Transitions