TheConceptBay
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TheConceptBay platform is currently in extremely early stages of development. New tools and features are to come! Notify of any bugs and feature suggestions on discord!

Dream Team Theater
Course Content:
  • The Prototype
  • First Gun. Birth of the idea
  • Setting up the Prototype project
  • Basic Level Layout / Space
  • Placeholder Textures
  • Placeholder Props
  • Placeholder Lighting and more props
  • Modeling the Schit Gun
  • Making Basic Following Enemies
  • More placeholder Props
  • Retro TV: [3D Modeling]
  • Retro TV: [Godot Material]
  • Loot Deployment Vent
  • Concept Art: The Host
  • Retro TV: [UV Mapping]
  • Retro TV: [Texturing] Substance
  • Retro TV: [Texturing] Substance #2
  • Retro TV: [Texturing] Substance #3
  • Planning / Sketching Level Content
  • Extending the Level Geometry
  • Merchant Character:
  • Merchant [Concept Art: failed attempt]
  • Merchant [Concept Art: second attempt]
  • Merchant [Concept Art: second attempt] #2
  • Merchant [3D Modeling]
  • Merchant [Rigging]
  • Merchant [UV Mapping]
  • Merchant [UV Mapping] #2
  • Merchant [Texturing] Substance Painter
  • Merchant [Texturing #2] Substance Painter
  • Merchant [Texturing #3] Substance Painter
  • General Code
  • Gun Shooting with Ray Casting
  • Bullet Sparks Placeholder Particles
  • Hit Markers
  • Breaking Down the Level Geometry
  • Muzzle Flash & Dispenser Button
  • Driving the dispenser with a Button
  • Level Layout Improvements
  • Fixing Faulty Blender > Godot Plugin Exports
  • The Sub Sewer Level
  • Door Purchaser & HP Vending Machine [Concept Art]
  • The Vault
  • Merchant Booth
  • Level Layout Improvements #2
  • Setting up the Merchant
  • Door Purchaser Basic Mesh & Animation
  • Fixing Weapon Clipping into Walls
  • Door Placeholder & Animation
  • Enemy Entry Ports
  • FPS Hands
  • FPS Hands Models + Weapon Light Fix
  • FPS Hands Model #2 [Rigging]
  • FPS Hands Model #3 [Rigging / Weight Painting]
  • FPS Hands Model #4 [Rigging / Weight Painting]
  • FPS Hands Model #5 [Animation]
  • FPS Hands Model #6 [Animation]
  • [free]
    FPS Hands #7 Starting Over [Animation]
  • [free]
    FPS Hands #8 [Animation]
  • FPS Hands #9 [Animation]
  • FPS Hands #10 Reloading [Animation]
  • FPS Hands #11 Reloading [Animation]
  • FPS Hands #12 Walking [Animation]
  • Programming the FPS Hands
  • FPS Hands #12 [UV Mapping]
  • FPS Hands #13 Details & Pressure Dial [UV Mapping]
  • FPS Hands #14 [Texturing] Substance Painter
  • FPS Hands #15 [Texturing] Substance Painter
  • FPS Hands #16 Plates [Texturing] Substance Painter
  • FPS Hands #17 [Texturing] Substance Painter ­
  • FPS Hands #18 [Texturing] Substance Painter ­
  • FPS Hands #19 [Texturing] Substance Painter ­
  • FPS Hands #20 [Texturing] Substance Painter ­
  • Coding Animations & Pressure dial for FPS Hands
  • Reloading
  • Level Section Label
  • Drop Shoot Touch Up / Multi UVs
  • Weapon Brass Touch Up
  • Substance Painter GPU Driver Crash Fix
  • Weapon Brass Touch Up #2 & Enemy Spawn Points
  • Enemy Ai Code
  • Enemy Path-finding: Entering the Levels
  • Enemy Path-finding: Entering the Levels #2
  • Gun Firing Limits. Reload / Charge Busy Code
  • Loot Crate for Drop Shaft
  • Loot Crate
  • Loot Crate #2 [Texturing] Substance Painter
  • Loot Crate #3 [Texturing] Substance Painter
  • Loot Crate #4 Importing to Godot
  • Loot Crate #5 [Animation]
  • Weapons and Multi Rig System
  • Testing / Figuring out a Multi Rig hand + weapon System
  • Procedural Weapons: Pistols
  • Procedural Weapons: Pistols #2
  • Procedural Weapons: Pistols #3
  • Music
  • Music: Action Concept 1
  • Music: Action Concept 1 #2
  • Music: Action Concept 2
  • Music: Action Concept 3
  • Music: Action Concept 4
  • Music: Action Concept 5
  • Procedural Pistols
  • Pistols: Grip
  • Free FPS Hand Rig Exploration.
  • Pistols: Preparing Models for Texturing
  • Pistols: Texture Set - Yellow Tech Pistol
  • Pistols: Texture Set - Yellow Tech Pistol #2
  • Pistols: Texture Set - Yellow Tech Pistol #3
  • Pistols: Texture Set - Yellow Tech Pistol #4
  • Pistols: Texture Set - Yellow Tech Pistol #5
  • Pistols: Texture Set - Yellow Tech Pistol #6
  • Pistols: Texture Set - Yellow Tech Pistol #7
  • Music: Action OST [Sirens]
  • Music: Action OST [Sirens] #2
  • Music: Action OST [Sirens] #3
  • Pistols: Texture Set - Yellow Tech Pistol #8
  • Pistols: Texture Set - Yellow Tech Pistol #9
  • Pistols: Hand Rig Animations
  • Pistols: Hand Rig Animations #2
  • Pistols: Hand Rig Animations #3
  • More Music
  • Music: OST Spikes
  • Music: OST Spikes #2
  • Music: OST Hammers
  • Music: OST Hammers #2
  • Coding Procedural Guns
  • Pistols: Coding it together
  • Pistols: Coding it together #2
  • Pistols: Coding it together #3
  • Pistols: Crate Random Pistos
  • Sky & Day/Night Transitions