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Dream Team Theater
Course Content:
The Prototype
First Gun. Birth of the idea
Setting up the Prototype project
Basic Level Layout / Space
Placeholder Textures
Placeholder Props
Placeholder Lighting and more props
Modeling the Schit Gun
Making Basic Following Enemies
More placeholder Props
Retro TV: [3D Modeling]
Retro TV: [Godot Material]
Loot Deployment Vent
Concept Art: The Host
Retro TV: [UV Mapping]
Retro TV: [Texturing] Substance
Retro TV: [Texturing] Substance #2
Retro TV: [Texturing] Substance #3
Planning / Sketching Level Content
Extending the Level Geometry
Merchant Character:
Merchant [Concept Art: failed attempt]
Merchant [Concept Art: second attempt]
Merchant [Concept Art: second attempt] #2
Merchant [3D Modeling]
Merchant [Rigging]
Merchant [UV Mapping]
Merchant [UV Mapping] #2
Merchant [Texturing] Substance Painter
Merchant [Texturing #2] Substance Painter
Merchant [Texturing #3] Substance Painter
General Code
Gun Shooting with Ray Casting
Bullet Sparks Placeholder Particles
Hit Markers
Breaking Down the Level Geometry
Muzzle Flash & Dispenser Button
Driving the dispenser with a Button
Level Layout Improvements
Fixing Faulty Blender > Godot Plugin Exports
The Sub Sewer Level
Door Purchaser & HP Vending Machine [Concept Art]
The Vault
Merchant Booth
Level Layout Improvements #2
Setting up the Merchant
Door Purchaser Basic Mesh & Animation
Fixing Weapon Clipping into Walls
Door Placeholder & Animation
Enemy Entry Ports
FPS Hands
FPS Hands Models + Weapon Light Fix
FPS Hands Model #2 [Rigging]
FPS Hands Model #3 [Rigging / Weight Painting]
FPS Hands Model #4 [Rigging / Weight Painting]
FPS Hands Model #5 [Animation]
FPS Hands Model #6 [Animation]
[free]
FPS Hands #7 Starting Over [Animation]
[free]
FPS Hands #8 [Animation]
FPS Hands #9 [Animation]
FPS Hands #10 Reloading [Animation]
FPS Hands #11 Reloading [Animation]
FPS Hands #12 Walking [Animation]
Programming the FPS Hands
FPS Hands #12 [UV Mapping]
FPS Hands #13 Details & Pressure Dial [UV Mapping]
FPS Hands #14 [Texturing] Substance Painter
FPS Hands #15 [Texturing] Substance Painter
FPS Hands #16 Plates [Texturing] Substance Painter
FPS Hands #17 [Texturing] Substance Painter
FPS Hands #18 [Texturing] Substance Painter
FPS Hands #19 [Texturing] Substance Painter
FPS Hands #20 [Texturing] Substance Painter
Coding Animations & Pressure dial for FPS Hands
Reloading
Level Section Label
Drop Shoot Touch Up / Multi UVs
Weapon Brass Touch Up
Substance Painter GPU Driver Crash Fix
Weapon Brass Touch Up #2 & Enemy Spawn Points
Enemy Ai Code
Enemy Path-finding: Entering the Levels
Enemy Path-finding: Entering the Levels #2
Gun Firing Limits. Reload / Charge Busy Code
Loot Crate for Drop Shaft
Loot Crate
Loot Crate #2 [Texturing] Substance Painter
Loot Crate #3 [Texturing] Substance Painter
Loot Crate #4 Importing to Godot
Loot Crate #5 [Animation]
Weapons and Multi Rig System
Testing / Figuring out a Multi Rig hand + weapon System
Procedural Weapons: Pistols
Procedural Weapons: Pistols #2
Procedural Weapons: Pistols #3
Music
Music: Action Concept 1
Music: Action Concept 1 #2
Music: Action Concept 2
Music: Action Concept 3
Music: Action Concept 4
Music: Action Concept 5
Procedural Pistols
Pistols: Grip
Free FPS Hand Rig Exploration.
Pistols: Preparing Models for Texturing
Pistols: Texture Set - Yellow Tech Pistol
Pistols: Texture Set - Yellow Tech Pistol #2
Pistols: Texture Set - Yellow Tech Pistol #3
Pistols: Texture Set - Yellow Tech Pistol #4
Pistols: Texture Set - Yellow Tech Pistol #5
Pistols: Texture Set - Yellow Tech Pistol #6
Pistols: Texture Set - Yellow Tech Pistol #7
Music: Action OST [Sirens]
Music: Action OST [Sirens] #2
Music: Action OST [Sirens] #3
Pistols: Texture Set - Yellow Tech Pistol #8
Pistols: Texture Set - Yellow Tech Pistol #9
Pistols: Hand Rig Animations
Pistols: Hand Rig Animations #2
Pistols: Hand Rig Animations #3
More Music
Music: OST Spikes
Music: OST Spikes #2
Music: OST Hammers
Music: OST Hammers #2
Coding Procedural Guns
Pistols: Coding it together
Pistols: Coding it together #2
Pistols: Coding it together #3
Pistols: Crate Random Pistos
Sky & Day/Night Transitions